A couple of examples of rollback netcode include Killer Instinct and Skullgirls 2nd Encore. Examples of games that use delay-based netcode include Dragon Ball FighterZ and Granblue Fantasy Versus. It’s one of two netcode types most commonly used in fighting games, the other being rollback-based netcode. Ultimate utilizes a form of netcode commonly known as delay-based netcode. How Online Works With Ultimate And Other Fighters But before we get there, we have to talk about how Ultimate, and how the Switch itself, handles online play. It’s gotten to the point where even top players are spreading the message that online is extremely subpar, with the hashtag #FixUltimateOnline.
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